Hunter Tools in Salt and Sacrifice are special Consumable Items that players can craft while exploring by using materials. These include Hearthen Flask (Healing Potions), Haze Decoction (Mana Potions), Ammunitions and a variety of offensive potions that you can throw on Enemies to inflict elemental damage. In order to unlock a Hunter Tool, you'll first need to bring it's related Material to Verdantvoice Trista, who can be found at the East part of Pardoner's Vale.
Crafting
In order to craft these, you’ll need to collect their respective materials, which can be acquired from different sources. The hearthen flask, for example, require 1x Valley Herb that can be collected from red bushes, while Ammunition requires Irona Ore, which can be collected from stone piles or crystals.
It is recommended that you collect everything you find on your journeys, even if you are not currently using that particular item. The amount of Hunter Tools that you use will increase as you progress further into the game and you’ll find yourself short on these if you do not.
Hunter Tool Upgrades
You can Upgrade your Hunter Tools by interacting with the Hunter Tool Tables that's right next to Verdantvoice Trista. Upgrading your Hunter Tools will increase the maximum amount of Consumables of that particular type that you can carry at the same time but it won't increase their efficiency.
Potions and Materials
Potions are a key aspect of the game and you might find yourself running out of them when constantly dying to a boss. In this case you can farm basic materials by defeating Hazeburnt Enemies and collecting their ashes (note that these only spawn during Mage hunts). Another alternative is buying materials from merchants in town.
Granted you have enough materials, you can resupply to the maximum amount by selecting "rest and resupply" at any obelisk. You can also restock most Hunter Tools (with the exception of Hearthen Flask and Haze Decoction) at any given time by pressing and holding the interaction key.
All Hunter Tools in Salt and Sacrifice
Quick Search of All Hunter Tools
Name |
Type |
Description |
Crafted With |
Upgraded With |
Dropped By / Location |
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Resource | An ore true to its namesake, carefully mined from a red mineral deposit. It releases bright sparks of energy when jostled, so it probably should not be jostled. | N/A | N/A |
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Resource | Red hot ore mined from a deposit of red minerals. Its use in brewing flammable decoctions seems well-established. | N/A | N/A | |
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Resource | A cool ore mined from a bluish mineral deposit. Its surface is glassy-smooth. | N/A | N/A | |
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Resource | Pungent ore mined from a deposit of green-tinted minerals. It is porous, and sporadically emits puffs of acrid smoke. | N/A | N/A | |
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Resource | Brilliant ore mined from a deposit of bright-yellow minerals. Seems useful for alchemical pursuits, but shame it's not real gold. | N/A | N/A | |
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Resource | A strange ore that seems to embody shadow and dark. Inquisitors are authorized to deal in alchemical reagents such at this, but common folk are not. | N/A | N/A |
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Resource | The bottled wisp of the residue of a Hazeburnt Husk. When bottled, it settles into an always-spinning spiral. | N/A | N/A | |
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Tool Upgrade Material | Leaf of a rare plant that grows Ossenleigh Valley's damp regions. Can be used in crafting lifesaving antidotes. | N/A | N/A | |
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Tool Upgrade Material | A warmly colored mushroom. It does not merely evoke the sense of warmth, but actually gives off heat: a thing no mushroom should do. Can be used to upgrade your tools. | N/A | N/A |
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Resource | A red-flowering herb; a favorite among Inquisitors due to its use in concocting Hearthen Flasks. Unlike many craftable items, concocting Hearthen Flasks takes patience and diligence. | N/A | N/A |
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Resource | A versatile ore found in Ossenleigh Valley. Useful in crafting all varieties of ammunition, from arrows and crossbow bolts to throwing knives and channeling components. | N/A | N/A | |
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Tool Upgrade Material | A short measure of string of some marvelous material. Can be used to upgrade tools. | N/A | N/A |
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Tool Upgrade Material | A precious piece of particularly well-crafted leather. Can be used to upgrade tools. | N/A | N/A | |
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Tool Upgrade Material | The glowing red bud of a rare Ossenleigh Valley flower. It emanates a sort of warm energy. Can be used to upgrade tools. | N/A | N/A |
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Tool Upgrade Material | A rare vine sometimes found growing symbiotically over more common plants. It is extremely fragile, but highly valued for its use in improving the potency of potions and elixirs. Can be used to upgrade tools. | N/A | N/A | ?? |
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Tool Upgrade Material | A bluish toadstool. It exudes delicate wisps of blue mist, and is unnaturally cold to the touch. Can be used to upgrade your tools. | N/A | N/A |
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Tool Upgrade Material | A sickly green toadstool. A noxious odor emanates from it; best not breathe it in. Can be used to upgrade your tools. | N/A | N/A |
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Tool Upgrade Material | A red-and-gold mushroom that seems to glow like a roaring, draconic flame. Can be used to upgrade your tools. | N/A | N/A |
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Tool Upgrade Material | A delicate golden toadstool. Light dances off it in ways that are at once alluring and unbearable. Can be used to upgrade your tools. | N/A | N/A |
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Tool Upgrade Material | A rare type of deep purple toadstool. Most mushrooms prefer the shadow, but this one seems to exude it. Can be used to upgrade your tools. | N/A | N/A |
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Tool Upgrade Material | A cluster of blueblossom flower, a perilously rare plant rumored to have Haze-sympathetic tendencies. Can be used to upgrade your tools. | N/A | N/A |
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Consumable | A flask containing a restorative elixir. Quaff it to restore some HP. Concoctions like these exist in wide varieties, but all utilize in some quantity the red Valley Herb, a flowering plant with healing properties. One of the most famous recipes is called "Queenskiss," named for the common belief that only a noble's touch can cure certain specific types of infection. | ?? | ||
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Consumable | A single piece of ammunition for a ranged weapon. Every Inquisitor is trained to aim truly and without fear. Only those who have faced a Mage in combat know that this is easier said than done. | ?? | ?? | |
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Consumable | A decoction brewed from Haze Spirals harvested from Hazeburnt Husks. Quaff it to restore runic focus. Those burnt by Haze are reduced to mindless shells by the arcane warp of Magic. If an Inquisitor can gain combat resolve through that tragic loss, the realm may be better off for it. | Haze Spiral | ?? | |
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Consumable | A corked glass vial containing an alchemical decoction brewed from moltea ore and sunfire toadstool. Bursts on impact, coating surfaces with brightly burning flammable liquid that deals Fire damage. Hold [rb] to ready it, aim with [lu][ld], then press [x] to lob it. | ?? | ||
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Consumable | An alchemical decoction brewed from boug ore and grimgrip cap, corked in a stout glass vial. Bursts on impact, splashing the area in a highly toxic substance that causes Poison buildup. Hold [rb] to ready it, aim with [lu][ld], then press [x] to lob it. | ?? | ||
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Consumable | An elegant glass vial containing a decoction brewed from steel-glass ore and bluestone mushroom. Bursts on impact, coating nearby surfaces with a fast-freezing substance, dealing Cold damage. Hold [rb] to ready it, aim with [lu][ld], then press [x] to lob it. | ?? | ||
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Consumable | An elegant glass vial containing a decoction brewed from unstable ore and dragon's tongue. Violently explodes on impact, dealing Physical damage to all nearby foes. Hold [rb] to ready it, aim with [lu][ld], then press [x] to lob it. | ?? | ||
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Consumable | A shimmering golden decoction brewed from lumas ore and golden morel. Brilliantly explodes on impact, harming all nearby foes with Light damage. Hold [rb] to ready it, aim with [lu][ld], then press [x] to lob it. | ?? | ||
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Consumable | A dark, swirling decoction brewed from dismin ore and umbral creeper. Explodes into shadow on impact, damaging all nearby foes with Dark damage. Hold [rb] to ready it, aim with [lu][ld], then press [x] to lob it. | ?? |
Refilling estus with materials you need to find first and farm is the most stupid and time-consuming change in the core design of the soulslikes. Just WHY?
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