The Worm That Does Not Die

the worm that does not die bosses salt and sanctuary wiki guide
Location Elder Copse
Resistances Fire and Light

The Worm That Does Not Die is a Boss in Salt and Sacrifice. The Worm That Does Not Die has Fire elemental affinity and is listed on spot 150 in the bestiary, which contains various information regarding the hostile characters encountered in the game. In the kingdom of Alterstone, you will come across different enemies such as the undead, monsters, human enemies, and more.

 

An eternal entity of pure flame. When Inquisitors speak of Magic, none mention this thing. Neither draconic nor Magic, it is something more primordial.

 

Where to Find The Worm That Does Not Die in Salt and Sacrifice

  • The Worm That Does Not Die can be found in the Elder Copse. His arena is on the top floor of the Temple of Embers sub-area.

 

Salt and Sacrifice The Worm That Does Not Die Drops

When defeated, The Worm That Does Not Die drops the following items:

 

 

The Worm That Does Not Die Drops Strategies

Video Strategies

[Video Example]

 

Strategy Writeup

The Worm That Will Not Die is primarily a fire-based spellcaster whose spells will inflict burn, dealing damage over a short period of time after a direct hit. While the damage from this burn effect is minimal, his spells can still be quite devastating and it can be difficult to get close to him due to the area the spells cover.

Using ranged attacks is a viable strategy especially immediately after the fight begins at the Worm's walking speed is on the slower side. You can easily bait him to one end of the arena and make a run for the opposite side and pelt him with ranged attacks and throwables as he slowly closes the distance.

His most dangerous moves by far are the Hellfire and Meteor Shower moves. The Hellfire attack deals immense damage in a very wide hitbox from the center of the boss. You will need to run away from the boss as the septagram appears behind him to avoid this move. Alternatively, you can time your roll to i-frame the flames as they spread and get at least one hit in as the boss recovers. For the Meteor Shower, it is imperative that you get behind the boss as he channels the ability and the portal appears above him. He will not change directions during the attack and being behind him will prevent you from getting hit. The meteors will push you forward and upward, putting you along their firing path and quickly shredding your health so be sure not to get hit by even one of these small projectiles.

Finally, the Flaming Geysers are very easy to avoid but they linger for quite some time and the lower the boss' health, the more geysers are created. Be sure to roll through the flame pillars they create if you need to pass through.

 

Attacks & Counters

Attack Counter
Double Scythe Slash  The Worm performs a simple overhead slash with his scythe, followed by a second slash. Dodge through the boss during the first slash as he cannot change directions during the animation.
Helmsplitter The Worm leaps high into the air, performs a second jump and then comes crashing straight down scythe-first. The boss will often perform a backwards leap to disengage before using this move. Simply watch for where the boss performs the second jump and avoid the area directly underneath him. He will also often perform a follow-up scythe jab and an upward slash, both of which you can roll through.
Flaming Geysers The Worm whips a trail of flames in an upward arc with his free hand while raising his scythe as it glows a fiery orange. After a brief delay, several geysers appear in the arena, creating a pillars of fire that linger for a few seconds. The lower the boss' health is, the more geysers are created by this move. The geysers can be rolled through if you need to reposition around them. Watch out for the start-up animation as the whipping flames can also deal damage in melee range.
Hellfire The Worm whips a trail of flames in an upward arc with his free hand, similar to the Flaming Geysers move, but this time, a septagram also appears behnd him. After a short delay, a violent flames erupt from the boss' center, cascading outwards. Run away from the boss as soon as you see the septagram. Watch out for the start-up animation as the whipping of the flames can also deal damage in melee range.
Meteor Shower The Worm raises its scythe along with its free hand as it glows a bright orange, releasing a stream of fire up in the air as a fiery portal is created above the boss. Shortly after, the Worm brings his hands down as multiple fireballs shoot out of the portal. The fireballs will first shoot directly downwards, sweeping in an arc outwards in front of the boss. You can avoid this move by getting behind the boss as he forms the portal.

 

 

The Worm That Does Not Die Lore

An eternal entity of pure flame. When Inquisitors speak of Magic, none mention this thing. Neither draconic nor Magic, it is something more primordial.

The Worm That Does Not Die Notes & Trivia

  • After defeating the boss and collecting your loot, head out through the archway in the east of his arena to a small room with a Treasure Pouch containing the Essence of Sky. This will allow you to open gates with a red crystal in the Imperfect Shrine.
  • By defeating The Worm that Does not Die players earn The Firelordps5 bronze trophy trophy. 
  • Other notes and tips go here.

 

 

The Worm That Does Not Die Drops Image Gallery

[images go here]

 

 

 




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