Vanguards are a type of Weapon in Salt and Sacrifice. Vanguards are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and BossesWeapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Weapons are usually obtained as rewards from completing quests, purchased from Merchants, looted from various locations, or are dropped by Enemies or Bosses. You can find detailed information on its location and properties on each individual page linked below.

 

Salt and Sacrifice Vanguards

 

Salt and Sacrifice Vanguards Base Value

Quick Search of All Vanguards

Name
Type
Attack
Phy
Fir
Col
Poi
Lit
Drk
Block
Str
Dex
Arc
Con
Lck
Banereader
Glyphreader

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Iron Vanguard

Class X Vanguard  ?              ?              

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Redscar Vanguard

Class 1 Vanguard 13.8  - 100%  - - - - 90% / -15% E  - D - -

Class 1: Blazing Blade

Class 4: Firestorm

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Skallin Vanguard

None 8  - - - - - - 75% / -35% B - - - - -  -

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Rootspoken Vanguard

Class 2 Vanguard  16.0  - - - - - - 100% / -40%  E E - - -  - -

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Knight's Vanguard

Class 1 Vanguard 12  - - - - - - 100% / -15% D - - - - - -

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Palatine Vanguard

None 10  - - - - - - 95% / -45% D - - E -

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Class 1: Divine Blessing

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Tempest Vanguard

Class 2 Vanguard 13 100% 100% - - - 100% / -15% - C - - - - Class 1: Aero Blades

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Frostpick Vanguard

Class 3 Vanguard 17.9  - - 100% - - - 95% / -35% E - - - -

Class 1: Infused Ice

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Vanguard of Dawn

Class 5 Vanguard 11  - 50% - - - - 100 / -45% S - - D - -

Class 1: Steel of Dawn

Class 4: Crescent of Dawn

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Tremor Vanguard

Class 4 Vanguard 21.8  - - - - - - 100% / -25% E - - - -

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Class 2: Shrapnel Bomb

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Wyrmblade Vanguard

Class 5 Vanguard 15.3 - 100% - 100% - - 100% / -50% S - - E - - Class 1: Draconic Sharpness

 

 

Salt and Sacrifice Vanguards Combos

Attack Chains from Input Damage
Swing 1   Light Attack 100%
Swing 2 Swing 1 Light Attack 100%
Overhead Shield Bash Swing 2 Up + Light Attack 90%
Advancing Swing   Heavy Attack 130%

Launching Sweep

Swing 1 Heavy Attack 110%
Shield Bash Swing 2 Heavy Attack 90%
Lunging Shield Bash Overhead Shield Bash Heavy Attack 80%
Air Swing 1   (Midair) Light Attack 100%
Air Swing 2  Air Swing 1 (Midair) Light Attack 100%
Air Swing 3  Air Swing 2 (Midair) Light Attack 100% 
Air Slam   (Midair) Heavy Attack 100%
Running Shield Bash   (Sprinting) Light Attack/Heavy Attack 80%

 




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    • Anonymous

      while they are still best for a defensive playstyle, they are definitaly the weakest option in the game overall.

      cons
      extremely limited dmg type choice
      zero vangaurd unique weapon skills
      no defensive weapons skills ingeneral which i think brings down the game as a whole. (vanguards could have been the tanks weapon of choice for team set ups with them having a bunch of cool defensive buffs and counter skills)

      pros
      only weapon type to have 100% blocked dmg (on 3 of them)
      good for rage builds that use a focus weapon as a builder for rage so they can spam the skill
      probably the best looking weapons in the game (in my opinion idk i love shields)
      good primary for strength mages who want a strong defensive primary

      overall while they are the weaker weapon type in the game they are far form useless, if you like having a shield or simply fine one with a skill you like to spam they can be just as strong as other weapon types.

      • Anonymous

        Vanguards are a pretty disappointing with their options. 4 non-elemental options that you have to find; all but one having no runic arts, fire represented with 3 1/2 options, 1 1/2 cold options that only sport one runic art, 0 poison options, 0 light options, and 0 dark options. Then to top it all off; we get a terramancer vanguard for one more non-elemental option, which at least has runic arts.

        I feel like we could've tossed the Skallin and Rootspoken Vanguards to cover up some of the missing elements. I can't believe we didn't get a Thaumancer Mace and Shield, or a Kinetomancer Axe and Shield (who has a ring for increased block power!). Maybe we can get more stuff later on; but considering the first S&S never got new weapons. . . its a pretty sad state for this weapon class.

        • Anonymous

          paladin is such a confuse skill tree.
          -start with conviction but early better weapon come with forbidden path.
          -best block ratio weapon with only dex scaling

          so my paladin 1st playthrough had gone with two-hander and never use vanguard anymore.

          • Anonymous

            Redscar is not divine, its forbidden(since its a mage weapon).
            Vanguard of Dawn is not forbidden, its divine. What the hell is this wiki page...?

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