Vodin Tenebre, The Lurking Shadow

vodin tenebre the lurking shadow bosses salt and sacrifice wiki 600px
Location Dreadstone Peak
Resistances Dark
Weakness Light

Vodin Tenebre, The Lurking Shadow is a Boss in Salt and Sacrifice. Vodin Tenebre, The Lurking Shadow is an Umbramancer lured to darkness. Bosses are the larger main battles usually representing a chapter or a section in the game. When bosses are encountered, a title of their name is displayered along with a full HP bar towards the bottom of the screen. Bosses may also be accompanied with some Enemies, so players may prepare some extra Items to help beforehand in preparparing for these battles encountered throughout the game. Included is a guide on how to beat Vodin Tenebre, The Lurking Shadow in Salt and Sacrifice.

 

Vodin Tenebre, The Lurking Shadow Information

Description

“To be a creature of pure darkness, lurking in every shadow cast, watching, waiting; that was the thing that lured Vodin Tenebre to embrace the dark rituals and become shadow made flesh. Hunt the umbramancer. Hunt them and devour their wretched heart.”

 

Element and Summons

Vodin Tenebre, The Lurking Shadow has Dark elemental affinity.

This boss has the ability to summon:

 

Gear

 

Where to find Vodin Tenebre, The Lurking Shadow in Salt and Sacrifice

Vodin Tenebre, The Lurking Shadow can be found in Dreadstone Peak.

Chase Sequence 

After initiating the hunt, Vodin Tenebre can first be found at the base of the western mountain in Whitecrag Path leading to the Sentinel Caves. Head back down there and fight the Mage and his mobs until he teleports back to the cave. From here, it's a straight forward chase as he ascends the cave from floor-to-floor. Starting at the Obelisk, climb up the platform and to the next floor on the left to find him. He will then teleport directly above. Use the wooden platform to reach him. After this, continue on to the next floor by heading east. Fight him on this floor twice (he will teleport further west) and then he will finally teleport to the very top of the caves, where the Boss fight will begin.

 

Salt and Sacrifice Vodin Tenebre, The Lurking Shadow Rewards

 

Vodin Tenebre, The Lurking Shadow Strategies

Video Strategies

[Video Example]

 

Strategy Writeup

One of the difficult things about fighting Vodin Tenebre is that his entire body is a translucent void and his arena is in a dark cave. It can be very difficult to see him except when executing his very devastating attacks. You can use his three glowing eyes to more easily keep track of his position if this is an issue. Vodin Tenebre is also incredibly fast and can change directions between movements in the same attack. For this fight, it is best to play evasively and only attack once or twice when you absolutely have an opening.

By far, his most dangerous move is the Crescent Slash Combo. The blade waves this creates are nearly impossible to avoid at range and even if you manage to dodge one, the subsequent blades will very likely catch you and juggle you. To deal with this move, stick close to the Mage and dodge through him for the first two slashes, then quickly dodge through again before the third and fourth as he will change directions. If successful, you can hit him twice before he begins his next move.

The other very dangerous move in his arsenal is the Umbral Blade Barrage but it has a more obvious telegraph than the crescent slashes. Once again, dodge through the Mage and retaliate with one or two hits.

You can pretty much use this same routine to deal with the entire encounter. Dodge through and dodge through again in case of a second hit. Retaliate only when you are sure his attack is over. Do be warned that his Umbral Missiles can fly behind him if you dodge too early.

After depleting his HP, the mage will collapse to the ground and you can devour his heart, ending the encounter.

 

Attacks & Counters

Attack Counter
Overhead Combo Vodin Tenebre conjures his blade and raises it above him, quickly performing an overhead slash. He will then follow-up with an upward slash. The Mage can change directions between the two hits so be careful when rolling through.
Umbral Thrust  Vodin Tenebre conjures his blade, holding it in one hand with the blade pointing towards the ground. After a brief delay, he dashes forward a medium distance, thrusting the sword at the end of the move and then following up with a big overhead swing. Dodge through the dash by beware of the follow-up swing as the Mage can quickly change directions.
Rising Crescent Vodin Tenebre sinks into the ground and travels a short distance forward, emerging with a powerful upward slash. This move is very, very quick but has a short travel distance and you can easily outrange it. Alternatively, you can anticipate the slash and dodge forward to avoid it.
Umbral Missiles Vodin Tenebre raises his front hand up high as it glows purple. After a brief delay, he releases 4 bullet-like projectiles that fly towards the player. These projectiles have poor tracking and easily be dodged by moving forward or backward, or simply dodging through and behind the Mage.
Crescent Slash Combo Vodin Tenebre raises his sword above him, holding it very briefly. He then proceeds to perform two sets of two very quick slashes that each send a crescent wave of umbral energy traveling the entire length of the side of the arena he's facing. Each wave also spans the entire height of the arena. This move is very difficult to avoid and requires very precise rolling. Roll through the Mage as he does the first two slashes and then roll through him again as he can change directions for the third and fourth slashes.
Umbral Blade Barrage Vodin Tenebre crouches slightly and then spins his sword in front of him. After the animation, he slams the sword pommel-first into the ground, sending dozens of smaller umbral blades bursting out of the ground in a very wide area in front of the Mage. Dodge through the Mage to avoid this attack.

 

 

Vodin Tenebre, The Lurking Shadow Lore

To be a creature of pure darkness, lurking in every shadow cast, watching, waiting; that was the thing that lured Vodin Tenebre to embrace the dark rituals and become shadow made flesh. Hunt the umbramancet. Hunt them and devour their wretched heart.

 

Vodin Tenebre, The Lurking Shadow Notes & Trivia

  • After defeating the Mage, speak to his dying human form for some backstory and collect your extra loot including a Carved Vessel.
  • By defeating Vodin Tenebre, The Lurking Shadow players earn The Umbramancerps5 bronze trophy trophy. 
  • Notes, & Trivia Go Here

 

 

Vodin Tenebre, The Lurking Shadow Image Gallery

[images go here]

 

 

 




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    • Anonymous

      This boss is rubbish attack spam lazy design "how can we make him hard?" "Uh gee what if he just never stops attacking???"

      • Anonymous

        Самый ужасный босс в игре, просто...
        Хочу скачать читы и пропустить его.

        • Anonymous

          This boss really is terrible, no redeeming qualities, design ? Inexistant, it’s a shadow… gameplay , get stunlocked in a corner with energy blades that one shot you ☑️ One of the fastest moveset ☑️ Terrible tracking ☑️ And finally the run to get to the boss is as bad as the boss , yeah that’s the oblivion in an other way fantastic game

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