Bludgeons are a type of Weapon in Salt and Sacrifice. Bludgeons are melee weapons that can be used to inflict damage on hostile characters.

 

Salt and Sacrifice Bludgeons

 

 

Salt and Sacrifice Bludgeons Base Value

Quick Search of All Bludgeons

 

Name
Class
Dmg
Phy
Fir
Col
Poi
Lit
Drk
Block
Str
Dex
Arc
Con
Lck
Banereader
Glyphreader
woodcutter's axe bludgeon salt and sacrifice wiki guide 128px
Woodcutter's Axe
0 8.0 - - - - - - 75% /
-5%
S - - - - - -
runed mace bludgeon salt and sacrifice wiki guide 128px
Runed Mace
0 10.0 - - - - - - 65% /
-15%
B - - B - - Class 1:
Cure Wounds
smith's hammer bludgeon salt and sacrifice wiki guide 128px
Smith's Hammer
1 10.0 - - - - - - 75% /
-5%
S - - - - - -
golden scepter bludgeon salt and sacrifice wiki guide 128px
Golden Scepter
2 13.2 - - - - 100% - 65% /
-15%
C - - C - - Class 1:
Focused Divinity
Cure Wounds
Class 3:
Cure All
jeweled mallet bludgeon salt and sacrifice wiki guide 128px
Jeweled Mallet
2 16.5 100% - - - - 100% 75% /
-40%
B - E - - Class 2:
Hungering Skulls
Class 3:
Belching Death
Class 4:
Encroaching Death
-
drowning mallet bludgeon salt and sacrifice wiki guide 128px
Drowning Mallet
3 14.4 - - 100% - - 100% 75% /
-25%
S - - B - - Class 1:
Drowning Void
Class 4:
Suffocating Rain
meat hammer bludgeon salt and sacrifice wiki guide 128px
Meat Hammer
3 18.2 100% - 100% - - - 80% /
-35%
S - - - - Class 2:
Bloodflies
Class 4:
Meat Hooks
-
mechanum mace bludgeon salt and sacrifice wiki guide 128px
Mechanum Mace
4 23.4 100% - - 100% - - 85% /
-30%
B - - - - - Class 3:
Mechseekers
glyphstone hammer bludgeon salt and sacrifice wiki guide 128px
Glyphstone Hammer
5 19.0 - - - - 100% 100% 75% /
-25%
S - - D - - Class 3:
Glyph Barrage
Class 5:
Glyph Vortex
golden hammer
Golden Hammer
5 14.0 100% - - - - - 80% /
-45%
S - - - - - -
malleusol
Malleusol
5 13.0 - 100% - - - - 75% /
-5%
B - - B - - Class 3:
Leash of Dawn
Class 4:
Crescent Dawn

  Salt and Sacrifice Bludgeons Combos

Attack Chains from Input Damage
Swing 1   Light Attack 100%
Swing 2 Light 1 Light Attack 100%
Lunging Poke Light 1 Up + Light Attack 100%
Sweeping Light Light 1 Down + Light Attack 100%
Slam Neutral, Light 1 Heavy Attack 165%
Sweeping Heavy (Launcher) Sweeping Light Heavy Attack 110%
Air Swing 1 (Midair) (Midair) Light Attack 100%
Air Swing 2 Air Swing 1 (Midair) Light Attack 100%
Air Swing 3  Air Swing 2 (Midair) Light Attack 100%
Air Slam   (Midair) Heavy Attack 100%
Running Slam   (Sprinting) Light Attack/Heavy Attack 130%



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    • Anonymous

      Light, Up + Light, Down + Light seems to be another combo. Swing, Lunging Poke, and then a Sweeping Launcher. Steps a bit further forward than Light, Down + Light, Down + Heavy because of the lunge in the middle.

      • Anonymous

        They should REALLY have added shields to these.
        Historically these weapons were used with shields!
        Without Shields there is no reason to pick this over GREAThammers, but if they had shields, Tanks would have a second option for their weapon.

        • Anonymous

          The Drowning Mallet Bubble pushes mobs back and the Class 4 Rain helps AOE with Mage Fights and hits Minions alike. For Con and Str Characters it is one to not miss. You still need resolve to cast more often, but the cold and dark damage gets you the first offered form of Dark Elemental Damage.

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