"Read and understand, scholar of Runic Arts, so that your efforts and pursuits be prevented from violating the order of nature, or profaning the sacred."
- Of Glyphs and Magic, s. 1.

"Runes form the basis of our reality; if Krine hadn't discovered the runes, there would exist no time: no birth, love, or death; only eternal stillness."
- Of Glyphs and Magic, s. 2.

"And because there is so much power in runes, they must never be used carelessly, nor treated with anything but the utmost of respect."
- Of Glyphs and Magic, s. 3.

"Runes are that which connect things: individuals with places, ideas with philosophies, histories with hopes, and powers with things mundane."
- Of Glyphs and Magic, s. 4.

"Magic is the greatest power of all but its risks are well known. Magic is the pure essential form of any element of reality, such as air, fire, water, earth, logic, rot, flesh, light, and darkness."
- Of Glyphs and Magic, s. 5.

"As mortals, we are formed of these elements, and in their balance, we enjoy harmony and balance."
- Of Glyphs and Magic, s. 6.

"To practice Magic is to give oneself over to its primordial essence, to become a walking manifestation of an element: single-minded, remorseless, a mighty husk of one's former self, wreaking elemental destruction in its wake."
- Of Glyphs and Magic, s. 7.

"But despair not, scholar, for the danger of Magic is bridged by the Runic Arts: the employment of so called gateway glyphs that allow a reader of runes to manipulate forces that dwell in the periphery of pure primordial essence, without bearing the risk of being consumed by such power."
- Of Glyphs and Magic, s. 8.

"It has long been well established that the lure of Magic is far too powerful for mortals to wield such a thing, but mastery of the Runic Arts can greatly improve the apt combatant's martial prowess with no such risk."
- Of Glyphs and Magic, s. 9.

"Glyphs are termed as Divine or Forbidden, but this categorization is misleading, as all Runic Arts are forbidden to those not granted authorization by decree of the crown, such as the Legion of Gold or the Marked Inquisition."
- Of Glyphs and Magic, s. 10.

"The terms emerged in the earlier years of research in Runic Arts, when Forbidden Glyphs were incorrectly believed to cause horrible calamities elsewhere when spoken; a dramatic demonstration finally dispelled that myth, but the terminology remains."
- Of Glyphs and Magic, s. 11.

"But a truth about Divine and Forbidden Glyphs is that they do require different skills on the part of the one wielding them."
- Of Glyphs and Magic, s. 12.

"Each of the two categories requires a different linguistic style: accents, enunciation, rhythm, and emphasis."
- Of Glyphs and Magic, s. 13.

"And while this text contains the realm's most rigorous descriptions of these techniques, the aid of a living teacher is always recommended."
- Of Glyphs and Magic, s. 14.

"Glyphs can exist on any hand-held object, but the wisdom among those who study the field is that they best suit their wielder when they are on martial weapons."
- Of Glyphs and Magic, s. 15.

"But what guarantees the rarity of glyphs is that they must somehow exist as part of the object since its genesis; they cannot be drawn on, or carved away, since this changes the essence of the object."
- Of Glyphs and Magic, s. 16.

"For instance, if a mace head is forged from a mold such that the cooled steel bears the glyph, the glyph will function. If the same glyph is etched into the mace head, it will remain a mundane etching."
- Of Glyphs and Magic, s. 17.

"The discovery of this principle came from research conducted on Harlmina's Rod, a found branch of wood bearing a blemish pattern that precisely matched the Sekt glyph."
- Of Glyphs and Magic, s. 18.

"Runic Arts may be safe in the sense that they offer little risk to the lure of Magic, but they are otherwise more dangerous than any loaded crossbow."
- Of Glyphs and Magic, s. 19.

"The point of Runic Arts is to unleash great violence on one's enemies or great boons on oneself or one's allies, and confusing the intended recipients might spell embarrassment in the best of cases, and horrific tragedy in the worst."
- Of Glyphs and Magic, s. 20.

"The discovery and mastery of glyphs by scholars who came before you or I was one of few triumphs and many sacrifices."
- Of Glyphs and Magic, s. 21.




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