New Player Help for Salt and Sacrifice (SnS) covers various information that will help a player understand the basics of the game's mechanics as well as recommended things to do before starting the game. The purpose of this page is to help both new and veteran players to further understand the game and to know what it has to offer.
- Walkthrough: A detailed guide of the game's main story.
- Skills: Learn about the various weapon skills that can be unlocked for your character.
- Controls: Covers the details of the basic layout of the controller for all platforms. (PC and Playstation)
- Combat: Provides information on the basic and advanced combat system for Salt and Sacrifice.
- Equipment & Magic: Lists all available gear players can find throughout the world, as well as craftable gear.
Salt and Sacrifice New Player Help
See our About page on Salt and Sacrifice to get a general idea about the concept and mechanics of the game. You can then visit Character Creation to view the game's customization process. On the Classes page, you'll see the list of available classes to choose from. Currently, there are 8 classes and choosing a class determines the starting equipment of the player's character such as Weapons, Armor, Accessories, as well as starting Skills.
Salt & Silver
Salt and Sacrifice features two main forms of currency that tie into player progression: Salt and Silver. Salt is experience acquired primarily through defeating enemies. Each enemy, including bosses will drop a certain amount of Salt upon defeat. Salt is used primarily to level up. Silver on the other hand, can be used to purchase goods from a merchant. This includes Consumables, Weapons, Armor and other useful items. It can also be acquired by defeating enemies, as well as by selling unwanted items.
When a player dies, they will lose all Salt they possess as well as half of their Silver.
There are also certain Consumables that players can use to gain these currencies such as the Salt Splinter and Small Bag of Silver. These consumables can be found all over the world as treasure, as enemy drops or sold by merchants and are incredibly useful as they are not lost upon death until consumed. Players can effectively stockpile these items and use them when the need arises.
Leveling up becomes available after reaching Pardoner's Vale, which acts as a main hub for the player. To level up, players can interact with the Trifaul Idol which is a large statue depicting a maiden with antlers and wings and can be found by scaling the cliffs on the western side of the village.
Leveling up requires spending a certain amount of Salt and each subsequent level will require an ever-increasing amount. Leveling up will increase the player's maximum Health as well as grant them a Black Starstone, which can be used to unlock a skill node in the Tree of Skill also accessible at the Trifaul Idol. The Tree of Skill allows players to unlock points in their main attributes such as Strength, Dexterity and Endurance, as well as skills and other abilities, further improving their effectiveness in and out of combat.
See the Stats page for details on each of the attributes available to the Inquisitor and how they affect gameplay.
See the Skills page for details on skills that can be acquired to build your Inquisitor.
If a player's health reaches 0, they are Obliterated and will respawn at the last Obelisk they interacted with. All currently held Salt will be dropped at the player's site of death and they will be given one chance to retrieve them. If the player dies once more before being able to retrieve their lost Salt, they are lost forever. Furthermore, players permanently lose half of their currently held Silver upon death.
The Spellmark is a mechanic that adds a layer of difficulty to the game. Having undertaken the Magebane Rite, Marked Inquisitors who are killed in the Alterstone Kingdom are able to stave off death by becoming Spellmarked, a state in which they are neither living nor dead, but animated by the mystical warp infecting the region. While the Spellmark allows an Inquisitor to revive themselves over and over again, it is not without its disadvantages:
A Spellmarked Inquisitor will have their maximum Health reduced by about 25%. This is denoted by the light blue segment of your health bar while the effect is in place. On top of having less overall health to work with, the Spellmark effect also blocks the use of certain items, most notably the multipalyer summoning-oriented Crimson Candle and Golden Candle. Spellmarked players also have a dark aura emanating from their bodies.
In order to get rid of the Spellmark effect and regain their full health bar, players can use a rare item called the Guiltless Shard. These shards can be acquired by defeating the Mage bosses, as well as through exploration and other sources.
Movement and Actions
As Salt and Sacrifice is a sidescrolling Metroidvania-style adventure, movement is limited to a 2D plane. Players can move left and right as well as up via jumping and climbing or down by descending where the terrain allows for it. Traversal often involves platforming which presents its own dangers such as fall damage, strategically placed enemies or hazards and other obstacles. Players can also pull themselves up on ledges as they jump onto them, as well as cling onto walls to perform a second jump, allowing them to reach certain heights. As the player progresses, they may acquire special tools such as the Grappling Hook which not only open up new options for exploration but also allows for shortcuts and access to previously unreachable areas.
See the Controls page for details on how to perform certain actions, as well as traversal tips.
What is the Best Class?
Classes in Salt and Sacrifice determine a character's starting equipment such as Weapons and Armor as well as where they begin on the Skills Tree. However, a class does not affect a character's Main Stats and each class begins the game with the same amount of points. Due to the open-ended nature of character progression, every class has the potential to become powerful. Therefore, Classes should be viewed as more of a starting canvas. There certainly are advantages to picking one Class over the other for the beginning of the game, especially for new players but these quickly become less significant as you progress and level up, and begin building your character. There are 3 classes that are recommended as the easiest and beginner-friendly classes in the game so far. These are:
- Cleric - use blunt force and can heal themselves.
- Fighter - strong and determined warriors with heavy armor and weapons.
- Ranger - versatile fighters that will take advantage of polearms or ranged weapons at will.
You can visit the Classes page to learn more about the different types of classes in Salt and Sacrifice.
What are Hunter Tools?
Hunter Tools are consumable items that players can craft while exploring and provide more options while facing the vast amount of Enemies in the world of Salt and Sacrifice. These include many types of items such as Mana Potions, Health Potions, Offensive potions, Ammunition, etc. In order to be unlocked, players need to bring the materials required to an NPC called Verdantvoice Trista. Hunter Tools can be upgraded, increasing the amount of Consumables players can carry.
Players can resupply Hunter Tools at obelisks by selecting "rest and resupply" if they have enough materials.
What are Inquisitor Tools?
Inquisitor Tools are unique items used to interact with the environment and allow players to fully explore it. There are four Inquisitor Tools available for players, and each of them interact with different prompts:
- Magnesin Supply: Allows players to use the pulley transit system scattered throughout the world.
- Grappling Hook: Allows players to reach grappling points.
- Luminstone: Allows players to activate rune stones.
- Ethercloth Bolt: Allows players to use ether vents to reach new heights.
What are Runic Arts?
Runic Arts in Salt and Sacrifice act as weapon skills and are embedded in certain Weapons. Runic Arts are divided between Divine Glyphs and Forbidden Glyphs, and each of them can be up to level 5. Players need to spend points in Glyphreader for Divine Glyphs and Banereader for Forbidden Glyph in the Skill tree while leveling up, in order to able to use Runic Arts.
Weapons can have different amount of Runic Arts. Some have none, while other may have 1, 2 or even 3 different Runic Arts. Players don't need to equip Runic Arts, once the Weapon that contains a Runic Art (or various), is equipped, and if players meet the prerequisite to be able to cast it/them, then that's it.
Runic Arts need Focus or Rage in order to be used. Rage can be acquired by dealing damage to Enemies, thus allowing to fill the Rage bar, located below the Runic Art Icon, at the top left corner of the screen. The Focus bar, on the other hand, starts filled from the start and players can refill it by using a Haze Decoction.
Salt and Sacrifice features combat similar to the Souls games, where you need to time your attacks, blocks, and dodges correctly. Mistiming any of these can mean certain death. Combat revolves around blocking, dodging, and attacking. These 3 are tied into your stamina, so you would have to use them wisely when trying to best an enemy. You can visit the Combat Guide page to view relevant information regarding basic tips and tricks for the combat system of the game. Players can find information on both basic and advanced tips that can help both new and veteran players to better understand the combat mechanic, as well as various actions and moves that can be executed.
Salt and Sacrifice is much like its predecessor, Salt and Sanctuary. Players will find situations where progress isn't obvious, so you would need to go through every nook and cranny of an area to make sure you haven't missed anything. We also recommend checking out our Walkthrough or the Game Progress Route for ideas on how to proceed if you find yourself lost or stuck in an area of the game.
How Mage hunts Work
Mage Hunts are the bread and butter of Salt and Sacrifice. At first, players will have to find a red glowing door, that once interacted with, will ask players to devour a certain number of mages in order to grant them passage.
Activating a Mage Hunt
- Upon activating the Mage Hunt, players learn about the Mage in question and the loot it drops, as well as enter the first phase of the Hunt. This creates an obelisk rest, that acts as all the obelisks in the rest of the game, allowing you to replenish but also respawning nearby mobs. Besides this, there will appear a kind of smoke that acts as a "guide" towards the general location of the mage. Keep in mind that this doesn't include any walls or obstacles along the way. This is the first phase of it, the Hunt. Players will have to roam the area guided by the smoke-like black element in order to find the mage.
Finding the Mage
- Once the Mage has been found, players can start fightning it. Mages can and will summon their own mobs when first engaged.These mobs share many of the drops the boss has and can also drop a Guiltless Shard. It is important to note that both Mages and their minions are hostile towards other enemies. This is something to take into account, because it can be used as an advantage in Mage fights. Whenever players deal enough damage to the Mage, or certain amount of time passes, the mage phases out and teleports to another location, restarting the hunt. Players will need to continue chasing the mage around a few times.
- Players will notice that the final showdown with the Mage is about to take place because its name will appear on the screen as well as its health bar. This is the proper fight and after this presentation, players will have to kill the mage to obtain its loot, and most importantly devour the heart once its health bar has been depleted. A message stating "Mage Devoured" will appear on screen, followed by another one stating "Mission Completed".
Tips for Mage Hunts
- Note that other mages can appear while you are hunting a certain one. Although rare, this can happen, triggering some epic showdowns between players and two mages at the same time. Remember that mages and their respective mobs are hostile to any other creature around, even other mages and mobs! Just try to not bee caught in the middle if this happens.
- Once a Mage's health bar has been depleted and the Mage is kneeling, players need to press the corresponding button in order to devour its heart. If players fail to do this for some reason, the Mage will regain some health and the fight will continue, until the health bar is depleted once again.
- Most AoE attacks that mages execute, can be blocked. Although you lose a small amount of health, it is better than attempt to roll away from them because most of these attacks cover a vast area.
Each mage (and its minions) you fight provides the materials to fight a certain type of set. As soon as you pick one of these crafting materials, you will be able to see the complete list of equipment related to that boss by visiting the crafting table located west of town at Pardoner's Vale. This Armor Sets are either Light or Heavy Armor, and are always composed of one Ring, one Amulet, one Dagger and a variety of Weapons. It is ideal to return to Pardoner's Vale to check the crafting table as soon as you get one of this new materials to learn about the new set available.
It is important to note that each mage's loot is independent, and does not intertwine with loot from other mages. This means that to craft a certain Armor Set you will only need to craft one mage (and its minions).
Upgrade materials are called Ash Pyres. There are five different Ash Pyre elements, and they are comprised of levels 1 to 5. These items can be used to upgrade both Weapons and Armor at the crafting table located at the east part of town.
Upgrade Materials are hard to come by, so make sure before spending them on a piece of equipment that you plan on sticking on in the long run.
A good upgrading tip is to upgrade your Weapon first, as doing so increases considerably your combat capabilities. In terms of Armor, focus first on your chest and pants first, as they provide a greater bonus than gloves or helms, thus allowing you to get better bonus for the same investment.
I have some info that may or may NOT help beginning players when it comes to farming materials:
after doing some testing, it seems that other mages despawn once you complete a nameless mage hunt(still need to do some more testing on that). NAMED hunts on the other hand, do NOT.
it also appears that each mage has a preset spawn location in their respective region, so each time the player warps to a region for free roam, without any active hunts, mages will be randomly chosen and spawned in their locations.
What this means is - if you defeat the first mage(the pyromancer) and still don't have the gear you need, you can return to the main camp and warp back to the village, and then hope the fire mage spawns in the village or other locations you have access to, since they can and WILL teleport around the map once their minions are killed.
Just keep in mind that chasing mages without active hunts can be quite annoying, since you're not actively tracking them with the "magical wind thing" - so you'll have to keep close watch to them each time they teleport(the teleport effect and particles will flow in the direction they have gone to, so keep an eye out for that)