Powerful Conviction

powerful conviction skills salt and sacrifice wiki guide 128px
Cost 1
Effect Gain 1 point of Conviction
Prerequisite N/A

Powerful Conviction is a Skill in Salt and Sacrifice. Powerful Conviction grants players 1 point of Conviction. Skills provide different benefits to players by improving their Stats and, in some cases, even granting players the ability to wield certain types of Weapons

 

 

Powerful Conviction Information

Effect

 

 

Notes and Tips

  • Notes & Tips go here

 

 
All Skills in Salt and Sacrifice
Augmented Endurance  ♦  Bolstered Dexterity  ♦  Class 1 Archer  ♦  Class 1 Armor  ♦  Class 1 Axe Thrower  ♦  Class 1 Banereader  ♦  Class 1 Bludgeon  ♦  Class 1 Channeler  ♦  Class 1 Darkblade  ♦  Class 1 Duelist  ♦  Class 1 Glaivemaster  ♦  Class 1 Glyphreader  ♦  Class 1 Greatblade  ♦  Class 1 Greathammer  ♦  Class 1 Halfspear  ♦  Class 1 Highblade  ♦  Class 1 Hunter  ♦  Class 1 Juggernaut  ♦  Class 1 Marksman  ♦  Class 1 Reaper  ♦  Class 1 Stave  ♦  Class 1 Thrower  ♦  Class 1 Twindagger  ♦  Class 1 Twohander  ♦  Class 1 Vanguard  ♦  Class 2 Archer  ♦  Class 2 Armor  ♦  Class 2 Axe Thrower  ♦  Class 2 Banereader  ♦  Class 2 Bludgeon  ♦  Class 2 Channeler  ♦  Class 2 Darkblade  ♦  Class 2 Duelist  ♦  Class 2 Glaivemaster  ♦  Class 2 Glyphreader  ♦  Class 2 Greatblade  ♦  Class 2 Greathammer  ♦  Class 2 Halfspear  ♦  Class 2 Highblade  ♦  Class 2 Hunter  ♦  Class 2 Juggernaut  ♦  Class 2 Marksman  ♦  Class 2 Reaper  ♦  Class 2 Stave  ♦  Class 2 Thrower  ♦  Class 2 Twindagger  ♦  Class 2 Twohander  ♦  Class 2 Vanguard  ♦  Class 3 Archer  ♦  Class 3 Armor  ♦  Class 3 Axe Thrower  ♦  Class 3 Banereader  ♦  Class 3 Bludgeon  ♦  Class 3 Channeler  ♦  Class 3 Darkblade  ♦  Class 3 Duelist  ♦  Class 3 Glaivemaster  ♦  Class 3 Glyphreader  ♦  Class 3 Greatblade  ♦  Class 3 Greathammer  ♦  Class 3 Halfspear  ♦  Class 3 Highblade  ♦  Class 3 Hunter  ♦  Class 3 Juggernaut  ♦  Class 3 Marksman  ♦  Class 3 Reaper  ♦  Class 3 Stave  ♦  Class 3 Thrower  ♦  Class 3 Twindagger  ♦  Class 3 Twohander  ♦  Class 3 Vanguard  ♦  Class 4 Archer  ♦  Class 4 Armor  ♦  Class 4 Axe Thrower  ♦  Class 4 Banereader  ♦  Class 4 Bludgeon  ♦  Class 4 Channeler  ♦  Class 4 Darkblade  ♦  Class 4 Duelist  ♦  Class 4 Glaivemaster  ♦  Class 4 Glyphreader  ♦  Class 4 Greatblade  ♦  Class 4 Greathammer  ♦  Class 4 Halfspear  ♦  Class 4 Highblade  ♦  Class 4 Hunter  ♦  Class 4 Juggernaut  ♦  Class 4 Marksman  ♦  Class 4 Reaper  ♦  Class 4 Stave  ♦  Class 4 Thrower  ♦  Class 4 Twindagger  ♦  Class 4 Twohander  ♦  Class 4 Vanguard  ♦  Class 5 Archer  ♦  Class 5 Armor  ♦  Class 5 Axe Thrower  ♦  Class 5 Banereader  ♦  Class 5 Bludgeon  ♦  Class 5 Channeler  ♦  Class 5 Darkblade  ♦  Class 5 Duelist  ♦  Class 5 Glaivemaster  ♦  Class 5 Glyphreader  ♦  Class 5 Greatblade  ♦  Class 5 Greathammer  ♦  Class 5 Halfspear  ♦  Class 5 Highblade  ♦  Class 5 Hunter  ♦  Class 5 Juggernaut  ♦  Class 5 Marksman  ♦  Class 5 Reaper  ♦  Class 5 Stave  ♦  Class 5 Thrower  ♦  Class 5 Twindagger  ♦  Class 5 Twohander  ♦  Class 5 Vanguard  ♦  Enhanced Arcana  ♦  Fortified Strength  ♦  Good Luck  ♦  Renewed Will  ♦  Shining Vitality  ♦  Strengthened Resolve



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    • I'm building a paladin and trying to figure out what to specifically spec towards. It seems like endurance is more important than any other stat for my build. I've been putting all of my points to endurance and getting the armor that I want. The starting weapon (dagger) and great hammer have been fine for taking out the mages. Why should I level conviction if none of the weapons available to me scale off of conviction?

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