Belching Death

belching death runic art salt and sacrifice wiki guide 128px
Effect Uses Focus. Summon a massive skull to vomit a horrific torrent of miasma.
Cost 4
Cooldown 5
Skill Req banereader skills salt and sacrifice wiki guide 128pxClass 3 Banereader
Weapon Jeweled Mallet
Tombtender's Highblade
Tombtender's Reaper

Belching Death is a Forbidden Glyph Runic Art in Salt and Sacrifice. Belching Death allows players to summon a skull that damage enemies by vomiting on them, can be found in Jeweled MalletTombtender's Highblade, and Tombtender's Reaper. It requires banereader skills salt and sacrifice wiki guide 128pxClass 3 Banereader  and spends Focus Point in order to be cast. Runic Arts are unique abilities that some weapons possess, they provide diverse tools to players that can be used to harm Enemies or buff allies and may require certain levels in Banereader or Glyphreader in order to be cast.



Belching Death Information for Salt and Sanctuary

General Information

  • banereader skills salt and sacrifice wiki guide 128pxClass 3 Forbidden Glyph
  • Cost: 4
  • Cooldown: 5

Uses Focus. Summon a massive skull to vomit a horrific torrent of miasma.


Where to find Belching Death in Salt and Sacrifice

Belching Death can be found in the following Weapons:


Notes and Tips

  • Notes & Tips go here


All Runic Arts in Salt and Sacrifice
Aero Blades  ♦  Antidote  ♦  Blast Vortex  ♦  Blazing Blade  ♦  Blood Blade  ♦  Blood Blessing  ♦  Blood Mark  ♦  Bloodflies  ♦  Bloodletter  ♦  Blue Lance  ♦  Blue Motes  ♦  Burning Torment  ♦  Celestial Lance  ♦  Charged Blade  ♦  Chthonic Guillotine  ♦  Circling Swarm  ♦  Crescent of Dawn  ♦  Cure All  ♦  Cure Wounds  ♦  Cyclone  ♦  Dancing Spores  ♦  Deep Geysers  ♦  Divine Blessing  ♦  Divine Darts  ♦  Divine Mace  ♦  Divine Wrath  ♦  Draconic Grasp  ♦  Draconic Sharpness  ♦  Dragon's Blessing  ♦  Dragon's Wrath  ♦  Drowning Void  ♦  Dying Field  ♦  Earth Spikes  ♦  Electrify  ♦  Encroaching Death  ♦  Envenom  ♦  Ethereal Guardians  ♦  Firebolts  ♦  Firestorm  ♦  Flame Orb  ♦  Flamewave  ♦  Fleshhunger  ♦  Focused Divinity  ♦  Force Cross  ♦  Force Missiles  ♦  Force Rift  ♦  Force Scar  ♦  Glyph Barrage  ♦  Glyph Rain  ♦  Glyph Vortex  ♦  Gray Seekers  ♦  Guardian Cluster  ♦  Howling Metal  ♦  Hungering Skulls  ♦  Hungering Spears  ♦  Hunting Swarm  ♦  Ice Darts  ♦  Ice Torrent  ♦  Icelance  ♦  Infuse  ♦  Infused Ice  ♦  Inphyrean Barbs  ♦  Leash of Dawn  ♦  Lightning bolts  ♦  Lightning Columns  ♦  Loud Words  ♦  Luminous Blade  ♦  Meat Hooks  ♦  Mechseekers  ♦  Mind Blast  ♦  Mind Nova  ♦  Motes of Void  ♦  Necrotic Blades  ♦  Neural Net  ♦  Null Sphere  ♦  Phantom Volley  ♦  Purest Dark  ♦  Purest Force  ♦  Rock Ridge  ♦  Sheriff's Edge  ♦  Shrapnel Bomb  ♦  Star of Three  ♦  Steel of Dawn  ♦  Storm of Judgment  ♦  Suffocating Rain  ♦  Time Blades  ♦  Time Column  ♦  Time Essence  ♦  Toxic Blast  ♦  Umbral Wave  ♦  Venom Missiles  ♦  Venom Torment  ♦  Vitae Source  ♦  Wicked Bite  ♦  Wicked Shatter

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    • Anonymous

      The sweet spot for damage is directly in front of the caster. The breath starts almost horizontal and then arcs down, lingering just in front of the cast point the most. If you can keep your target in this area, almost the whole breath will hit for quite a lot of ticks and stagger.

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