Whips are a type of Weapon in Salt and Sacrifice. Whips are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and BossesWeapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Weapons are usually obtained as rewards from completing quests, purchased from Merchants, looted from various locations, or are dropped by Enemies or Bosses. You can find detailed information on its location and properties on each individual page linked below.

 

Salt and Sacrifice Whips

 

 

Salt and Sacrifice Whips Base Value

Quick Search of All Whips

Name
Type
Attack
Phy
Fir
Col
Poi
Lit
Drk
Block
Str
Dex
Arc
Con
Lck
Banereader
Glyphreader

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Leather Whip

Class 0 Whip  8.0 - - - - - - 55% / -0% - E - - B - -

chain whip whip salt and sacrifice wiki guide 128px
Chain Whip

Class 1 Whip 10 - - - - - - 65% / -15% - E - - C - -

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Icemetal Whip

Class 2 Whip 14.1  - 100% 55% / -5%

E

D

Class 1: Icelance

Class 2: Ice Darts.

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Neural Coil

Class 4 Whip 15.5  - 100% 100% 55% / -15% E C C

Class 3: Mind Blast

Class 4: Mind Nova

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Tendril Leash

Class 3 Whip 14.6  -  - 100% 100%  -  - 70% / -20% -  - C  - C

Class 2: Dancing Spores

Class 3: Dying Field

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Serpentine Scourge

Class 2 Whip 9.9  - 100%  -  - 70% / -30%  - C E  - C

Class 1: Infuse.

Class 2: Venom Missiles

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Smuggler's Bane

Class 5 Whip  11.0  - 100%  -  60% / -15%   - B  - E E  

 -

 Class 1: Sheriff's Edge

Class 3:Divine Darts

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Inphyrean Chain

Class 4 Whip 18.5 100%  -  -  - 100% 75% / -25%  -  - E  - E

Class 1: Burning Torment

Class 4: Inphyrean Barbs

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Vertabral Column

Class 5 Whip 12.0 100%  -  -  -  - 100%  75% / -25%   D  -  - D C  -

Class 3: Guardian Cluster

Class 4: Hungering Spears

 

 

 

Salt and Sacrifice Whips Combos

Attack Chains from Input Damage
Strike 1   Light Attack 100%
Strike 2 Strike 1 Light Attack 100%
Advancing Strike   Heavy Attack 130%
Running Punch Strike 1 Heavy Attack 120%
Double Strike Strike 2 Heavy Attack 60% x 2
Air Strike 1   (Midair) Light Attack 100%
Air Strike 2  Air Strike 1 (Midair) Light Attack 100%
Air Strike 3  Air Strike 2 (Midair) Light Attack 100% 
Air Heavy Strike   (Midair) Heavy Attack 120%
Running Kick   (Sprinting) Light Attack/Heavy Attack 100%

 




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    • The only tier-5 whips are locked behind online interactions, or NG+ in offline. Not only that, but unlike the rest of whips, they use Sacred Glyphs instead of Forbidden ones, which means you have to plan ahead for that.
      To top it off, one of them doesn't even scale with luck that well, but with Dexterity. Even though unlocking whips gives you luck, which is the main stat they scale with...
      They really went all out on the baffling decisions on this weapon class it seems.

      • Anonymous

        The whips are well underpowered. Their benefit is they can hit slightly longer than normal auto attack range (Of a spear, for example) but hit so low, combined with the slow attack speed leave you feeling like you're gimping yourself very hard by using any of them. The poison whip (Serpentine) attacks slightly faster than the base leather whip, but again, a good weapon of the same speed and better scaling will be pumping out significantly higher numbers.

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