Aur Cyrus, The Wild Pandemonium

aur cyrus bosses salt and sacrifice wiki guide
Location Bol Gerahn
Resistances Fire and Cold
Weakness Poison

Aur Cyrus, The Wild Pandemonium is a Boss in Salt and SacrificeAur Cyrus is an Aeromancer who likes to repeatedly cast his spells and combo with his sword attacks. Bosses are the larger main battles usually representing a chapter or a section in the game. When bosses are encountered, a title of their name is displayered along with a full HP bar towards the bottom of the screen. Bosses may also be accompanied with some Enemies, so players may prepare some extra Items to help beforehand in prepreparing for these battles encountered throughout the game. Included is a guide on how to beat Aur Cyrus, The Wild Pandemonium in Salt and Sacrifice. 

 

A whirling weaver of the winds of chaos. Like the fierce zephyrs that tear this way and that, aeromancers are fickle and unpredictable, violent and loud.

 

Aur Cyrus, The Wild Pandemonium Information

Element and Summons

Gear

 

Where to find Aur Cyrus, The Wild Pandemonium in Salt and Sacrifice

  • Can be found at Bol Gerahn.
  • Chase Sequence: Aur Cyrus can initially be found at the base of the same tree you initiate the hunt from. He will then teleport east, just next to the pulley. After this, he will teleport up the eastern tree. Use the grapple points and climb up two ladders to get to where he is. He will then teleport further up, past the tree. Climb up the tree while moving eastward toward the eastern Praying Giant Obelisk. From here, jump up the ledge on the right and head through the entryway into the narrow vertical cave. Wall-jump up to the ledge above and exit west to find the Mage again. Defeat any remaining summons and his Boss Fight will begin.

 

Salt and Sacrifice Aur Cyrus, The Wild Pandemonium Rewards

 

 

Aur Cyrus, The Wild Pandemonium Strategies

Video Strategies

[Video Example]

 

Strategy Writeup

Aur Cyrus is a spam-heavy boss who likes to repeatedly cast his spells and combo with his sword attacks, with very little recovery in between. Oddly, his melee sword attacks are much stronger than his spells. However, players should beware of his Rolling Twister attack which can come from either direction. While this move does not deal much damage, it will throw the player high up in the air, causing them to bounce upon landing and leaving them open to follow-up attacks and juggles. The tornadoes are easy enough to dodge through but always be watching his hands as he can spam this move over and over.

Aur Cyrus' sword attacks are incredibly quick, especially below 50% HP. His Advancing Slash will almost always be followed up by a downward slash which has very good tracking, even if you dodge through him for the first attack. Furthermore, he has very little recovery time between slashes and you will frequently see combos of the double Advancing Slash followed by a Retreating Slash. It's important to recognize the different telegraphs for his sword attacks so you can properly dodge. Dodge through him for his advancing slash but get ready to dodge away for the follow-up slash. Dodge away for his retreating slash and avoid getting pushed towards the sides of the arena.

Your best windows for attacking is during his Rolling Twister variant that spawns the tornado behind you as he will be locked in animation for a few seconds after. If the tornado originates from him, you can dash away and throw a couple of ranged attacks before the tornado reaches you to chip away at his health. He does not have particularly good damage resistances and even exhausting your entire ranged ammo supply should take out a large chunk of his health bar while remaining relatively safe. Lastly, his Wind Blades move also has a long enough recovery that you can get at least one hit in as long as you remain on point with closing the distance as he casts the spell.

Once his health is depleted, he will assume a lowered position where you can press the appropriate button to devour his heart, ending the encounter.

 

Attacks & Counters

Attack Counter
Advancing Slash Aur Cyrus conjures a sword of wind, holding it behind him and then dashing forward while slicing in a wide arc upwards. Below 50% HP, he will often follow up with a downward slash.
Retreating Slash Aur Cyrus conjures his sword high above him and then slices in a wide arc downwards as he dashes backwards. Dodge away to avoid damage.
Rolling Twister Aur Cyrus summons a slender column of wind that moves across the screen, hitting multiple times and throwing the player high up into the air. Aur Cyrus uses two versions of this move. If he lowers both hands in front of him and then raises them up, the tornado is summoned from behind the player and moves towards the Mage. If he stands tall and twirls his hands around, the tornado is summoned from his position and moves towards the player. Dodge through the tornado to avoid getting damaged and thrown.
Wind Blades Aur Cyrus channels with one hand higher than the other, creating several small blades of wind that fly diagonally towards the ground in front of him. The area right in front of him is safe and the blades will pass over you if you stick close to him.

 

 

Aur Cyrus, The Wild Pandemonium Lore

A whirling weaver of the winds of chaos. Like the fierce zephyrs that tear this way and that, aeromancers are fickle and unpredictable, violent and loud.

 

Aur Cyrus, The Wild Pandemonium Notes & Trivia

  • After defeating Aur Cyrus, speak to his dying human form for some backstory and pick up the loot he drops for 3x Longing Wisp, a Blazepyr and a Beloved Idol. From his arena, head west and up the three platforms. Power up the pulley here to unlock a shortcut. Make your way back to the main Obelisk in Desolate Plain to begin the next section.
  • By defeating Aur Cyrus, the Wild Pandemonium players earn The Aeromancer ps5 bronze trophy trophy. 
  • Other notes, & Trivia Go Here

 

 

Aur Cyrus, The Wild Pandemonium Image Gallery

[images go here]

 

 

 




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    • Anonymous

      This guy feels a little cheap.

      He's not overturned and when he's cornered in his arena he's easy. But....... his knock back and the knock back of his adds combined with the stage's platforms feels cheap.

      You go sailing through the air with any hit and the salt recovery is rough- I know where the hit happened but where TF did my body land?

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