Namekeeper Merchant

namekeeper merchant
Location

Ashpeak Castle (initial encounter)

Pardoner's Vale (as a merchant)

Role Nameless Token Merchant

The Namekeeper Merchant is an NPC in Salt and Sacrifice. The Namekeeper Merchant is a NPC that sells special consumable items in exchange for Nameless Tokens, a special currency obtained when hunting Nameless Mages.

 

Namekeeper Merchant Location in Salt and Sacrifice

  • The Namekeeper Merchant can be found at the upper left part of Ashpeak Castle, in Ashbourne Village.
    • The player must devour at least the hearts of 4 Named Mages to gain access to the castle. Aditionally, to reach where he is, the player must use the Magnesin Pulleys scattered through the left part of the castle. This makes him accesible only after the player has obtained the Magnesin Supply in Bol Gerahn.
  • This NPC moves to Pardoner's Vale once a Nameless Mage has been devoured, he has been spoken to, and the player selects "Yes" in their dialogue. He can be found just above the nearest grappling hook to the right near the spawn point.

 

Salt and Sacrifice The Namekeeper Merchant Shop

Wares bought with: Silver pieces.

Item Name Item Type Purchase Value Availability
Namekeeper's Mask Light Armor (Tier 5) 3000 Silver pieces Always
Namekeeper's Vestments Light Armor (Tier 5) 3000 Silver pieces Always
Namekeeper's Gloves Light Armor (Tier 5) 3000 Silver pieces Always
Namekeeper's Sandals Light Armor (Tier 5) 3000 Silver pieces Always
Howling Hourglass Consumable 25 Silver pieces After defeating
Zaruman Tam, The Wraith Temporal
Tattooed Egg Consumable 25 Silver Pieces After defeating Nephael Mos, Knight of the Chasm

Wares bought with: Nameless Tokens.

Item Name Item Type Purchase Value Availability
Brimstone Tarcloth Consumable 1 Nameless Token After defeating Arzhan-Tin, The Ceaseless Fury
Glastil Tarcloth Consumable 1 Nameless Token After defeating Celus Zend, The Mourning Winter
Sprybud Incense Consumable 1 Nameless Token After defeating Varren Ovrin, The Vilest Hatred
Lakesprig Incense Consumable 1 Nameless Token After defeating Kundry Kahn, The Drowned Behemoth
Pepperclove Incense Consumable 1 Nameless Token After defeating Ekriks Graycloud, The Precipice of Chaos
Belliment Incense Consumable 1 Nameless Token After defeating Padra Sakrev, Bearer of Guilt
Furywell Consumable 1 Nameless Token After defeating Ture Vasari, The Blood-Drunk Blade
Rotsap Tarcloth Consumable 1 Nameless Token After defeating Por Myec, The Encroaching Rot
Iron From Blood Consumable 1 Nameless Token After defeating Anamus Kane, The Infernal Machine
Pearline Tarcloth Consumable 1 Nameless Token After defeating Luxian Steel-Glass, The Blind and Blinding
Stitchleaf Incense Consumable 1 Nameless Token After defeating Ghor Lorhotha, Wearer of Tortured Flesh
Nochea Tarcloth Consumable 1 Nameless Token After defeating Vodin Tenebre, The Lurking Shadow
Bloodbrain Syrette Consumable 1 Nameless Token After defeating Zyzak Zuun, The Curse-Riddle Mind
Cloudcry Essence Consumable 1 Nameless Token After defeating Aur Cyrus, The Wild Pandemonium
Earthhowl Essence Consumable 1 Nameless Token After defeating Sto'h Karrig, The Immovable Bastion
Graverot Essence Consumable 1 Nameless Token After defeating Nix Ocifiris, Caretaker of Dry Bones
Essence of Dragonfire Consumable 1 Nameless Token After defeating Draeaxenerion, The Scaled Nobility
Crystaline Essence Consumable 1 Nameless Token After defeating Parxa Krass, Force Incarnate
Bowl of Fleeting Knowledge Consumable 1 Nameless Token After defeating Logostus Rime, Undying Scholar

 

Quest and Details related to The Namekeeper Merchant in Salt and Sacrifice

  • To obtain the related Nameless Tokens, the player must kill the Nameless variants of the bosses fought through the game.
    • To unlock said Nameless Bosses, the player must find and interact with the special objects located through the area in which they reside.

 

Salt and Sacrifice Namekeeper Merchant Notes & Trivia

  • Most of the special consumables that he sells consume ammunition.
    • Some others, however, cause health loss upon use in exchange for something else, such as Rage or Focus.
  • The player does not need to kill a specific Nameless Mage to obtain a consumable they desire. As long as they have a Nameless Token and have killed the appropiate Named Mage, they can purchase the respective consumable.
    • This allows the player to complete the easier Nameless Mage Hunts first, and save up Nameless Tokens for the consumables that can show up later.

Dialogue

 Ashpeak Castle Encounter:

What's this? A lost Inquisitor comes to my corner?
You've hunted Mages with names, but have you devoured any of the Nameless?

... (Only available if the player has not devoured any Nameless Mages):
Find a Nameless Mage. Pursue it. Devour it.
Then return to me.

No:
The Nameless Mages have left their mark all over Ossenleigh Valley.
Devour one and return to me.

Yes (Available once the player has devoured at least one Nameless Mage):
Wonderful.
The Mages that shed their names are those that plunges themselves farther into madness.
But there are treasures in this madness, and I posses many of them.
I shall return to Pardoner's Vale. Find me there.

Subsequent conversations:
I shall return to Pardoner's Vale. Find me there.

Pardoner's Vale

Upon talking to him:
Hello, [Player].

Selecting the "Talk" option the first time:
There is such mystery in names, is there not?
Those Sylvans that become Mages sometimes choose new names, sometimes retain their old.
Varren Ovrin kepr her Sylvan name. Nephael Mos did not.

Selecting the "Talk" option the second time:
Many Mages roam so long that they begin to lose what made them Sylvan in the first place.
Their names, their minds...
Most Mages do not follow the path of Magic out of contempt for their fellow Sylvan.
And some do, like Ghor Lorhotha, Wearer of Tortured Flesh.

Selecting the "Talk" option the third time:
I possess a number of interesting items associated with Nameless Mages.
I'm quite happy to share them with you, for a price.
Not just silver, mind you, but proof of a Nameless Mage devoured.

Subsequent "Talk" dialogue:
Bring me Nameless Tokens, [Player].

When leaving him:
Farewell, [Player].

 

 




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